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1. Sticky:[Rubicon 1.3] T1 Frigate and Cruiser Balance Pass - in Player Features and Ideas Discussion [original thread]
Sorry, I thought the slot change implied a fitting change as well; I have made an edit to my previous post for clarity.
- by Zakeus Djinn - at 2014.03.10 04:51:00
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2. Sticky:[Rubicon 1.3] T1 Frigate and Cruiser Balance Pass - in Player Features and Ideas Discussion [original thread]
This may have been mentioned earlier in the thread, but I think the Rifter should trade its utility high slot for a medium slot. An additional medium slot would allow a large variation in fitting, from shield tanks to armor tanks with dual webs or...
- by Zakeus Djinn - at 2014.03.10 01:55:00
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3. Give Defender Missiles an AOE - in Player Features and Ideas Discussion [original thread]
stoicfaux wrote: People would just ungroup their missiles. Given that missile (and gun) grouping was done to relieve server load... I thought it was for usability rather than server load. I figured ungrouping launchers would be a likely res...
- by Zakeus Djinn - at 2014.02.15 01:26:00
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4. Give Defender Missiles an AOE - in Player Features and Ideas Discussion [original thread]
Arthur Aihaken wrote: Just remember that NPCs also use Defender missiles, so... .....oh. I'm sure the NPCs could be rebalanced though.
- by Zakeus Djinn - at 2014.02.14 22:04:00
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5. Give Defender Missiles an AOE - in Player Features and Ideas Discussion [original thread]
Right now, defenders are pretty useless. What if they had an AOE so they could destroy entire missile salvos at a time? They would cover a reasonably large area but deal only enough damage to destroy missiles, with negligible damage to ships or dr...
- by Zakeus Djinn - at 2014.02.14 21:54:00
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6. Kill counts on ship hulls - in Player Features and Ideas Discussion [original thread]
+1, but you should have a button to clear all kills from the hull so that you don't have to remove rigs and repackage or something if you don't want it.
- by Zakeus Djinn - at 2014.02.14 21:39:00
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7. Balance change for ECM: Not chance-based, not max-target-based - in Player Features and Ideas Discussion [original thread]
Whoa... this is brilliant! Perhaps we could have two different ECCM modules, one that increases maximum Sensor strength, and one that increases sensor regen? I would suggest that they would be scripts, but then you would load the sensor strength b...
- by Zakeus Djinn - at 2014.02.14 21:30:00
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8. SOE ships - Odd bonus - in Player Features and Ideas Discussion [original thread]
I haven't investigated this, but it seems very strange. That said, it seems likely that it is simply not intended to use combat probes, and that they are only listed in the bonus for the sake of completeness, and in case someone did manage to fit ...
- by Zakeus Djinn - at 2014.02.13 03:59:00
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9. Gunboats and Flak: Yield Unto Me Your Thoughts - in Player Features and Ideas Discussion [original thread]
This just sounds like a destroyer with the bomb launcher of the stealth bomber. You have described an interesting purpose for a new bomb type however. Perhaps a new bomb with a fraction of the flight time and increased speed to go the same distanc...
- by Zakeus Djinn - at 2014.02.12 23:03:00
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10. Why no faction Damps? - in Player Features and Ideas Discussion [original thread]
....not that I've seen them in game, but Pyfa claims there is a shadow serpentis RSD. I guess it's only in the eve database then, with no way to acquire it?
- by Zakeus Djinn - at 2014.02.12 22:54:00
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11. Stealth Bombers and Rapid Heavy Launchers - in Player Features and Ideas Discussion [original thread]
I really like this idea, but I also don't believe that stealth bombers should have this buff. That said, it would be a fun change.
- by Zakeus Djinn - at 2014.02.12 08:50:00
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12. no clue, seriously none at all - in Issues, Workarounds & Localization [original thread]
Having this issue as well, running windows 7 64 bit. After first encountering this issue, I tried to run the repair file but it deleted itself (O.o). I downloaded and ran a new repair file which seemed to work fine, but it was still broken. Runnin...
- by Zakeus Djinn - at 2014.02.05 23:25:00
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13. [Post-Rubicon] T3 Rebalance Discussion - in Player Features and Ideas Discussion [original thread]
There was an issue with parsing this post's BBCode
- by Zakeus Djinn - at 2013.10.03 02:27:00
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14. Make the Rifter an attack frigate. - in Player Features and Ideas Discussion [original thread]
Before the rebalance, the rifter was an excellent frigate. It didn't have great tank, and it didn't have amazing dps. What it did have through projectiles, was better tracking and better range; not as much range as lasers, and not as much tracking...
- by Zakeus Djinn - at 2013.10.03 01:43:00
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15. Switch to OpenGL - in Player Features and Ideas Discussion [original thread]
I have to support this, even though I don't think CCP has the available resources right now. Please CCP, do this!
- by Zakeus Djinn - at 2013.10.02 20:45:00
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16. Loki dps buff - in Player Features and Ideas Discussion [original thread]
Tech 3 ships need some reduced stats, but they also need some better specializations. Tech 1 is sort of general purpose ships that don't have as clearly defined a role as tech 2. Tech 2 is highly specialized, getting specific abilities and special...
- by Zakeus Djinn - at 2013.09.19 00:34:00
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17. Why does Covert-ops Cloaking device deactivate immediately on disconnect? - in Player Features and Ideas Discussion [original thread]
If risk is just part of being a cloaked ship, then that risk should be completely internal to the game, not determined by arbitrary external factors like how good of an internet connection you can afford. +1 How about a 30 second or 1 minute tim...
- by Zakeus Djinn - at 2013.09.18 19:26:00
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18. Miner attack mode - in Player Features and Ideas Discussion [original thread]
What about an entirely new class of ship using the Exhumer hulls designed for combat, that whenever the ship's name would appear whether in the overview or dscan, it shows up as the appropriate Exhumer? Ship scanning would reveal a fitting that wa...
- by Zakeus Djinn - at 2013.09.15 23:43:00
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19. "More Generalized" T3 Ships - in Player Features and Ideas Discussion [original thread]
I really don't like combat refitting of tech 3 ships. That isn't how they are generalist. A T3 ship should be able to fill multiple roles at the same time to sort of create a role of its own, not just one role at a time. Even if you can refit in c...
- by Zakeus Djinn - at 2013.09.15 22:15:00
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20. Tech 3 Warfare link and Covert Ops subsystems change - in Player Features and Ideas Discussion [original thread]
Thanks for the support! @Harvey: I agree that the Command ship bonus is a little weak, but that's not horrible since links don't stack. You can't make up for subpar links through quantity, so that bonus is the only way to improve link bonuses for...
- by Zakeus Djinn - at 2013.09.15 21:18:00
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